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Flex Pixel Design

@flexpixeldesign.bsky.social did:plc:cj5iiekftfub3c7xumvaamyc

I'm an interdisciplinary graphic designer, who specializes in pixel art illustrations and animations. Portfolio & games I've worked on: https://linktr.ee/FlexPixelDesign SHADE Protocol | Herobot | Rita's Rewind | Elsie

Bei Bluesky seit

Follower
450
Folgt
250
Posts
136
Tage in Ranglisten
0

Zusammenfassung

Flex Pixel Design (@flexpixeldesign.bsky.social) ist seit 19 Oktober 2024 auf Bluesky. Das Konto hat 450 Follower, folgt 250 Konten und hat 136 Posts veröffentlicht.

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Öffentliche Likes aus dem Bluesky-Netzwerk.

  • BerserkBoyGames - Waveling Island 🏝️@berserkboygames.bsky.social

    Introducing Waveling Island! 🏝️ -A brand new Creature Collecting game! -Battle in real-time -Craft, forage, explore and make new friends and solve mystery surrounding the island! 🏝️Steam Store is live! Wishlist in the link below🏝️ Coming soon, Tell your friends! <3

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  • ✨The Razzle Dazzle Show✨@razz-dazz-show-pod.bsky.social

    ✨Today we're talking to @flexpixeldesign.bsky.social about the creative process, collaboration, challenges, and what it's like helping build @shadeprotocolgame.bsky.social world this ambitious✨ ✨ ✨ open.spotify.com/episode/4bYc... ✨ ✨ #razzledazzle #razzledazzleshow #indiegamedev #shadeprotocol

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  • Mae@maenots.bsky.social

    My current contract is ending this month and I'm once again available for work! Part-time or full-time. I've been a freelancer in games for well over a decade, and I bring a lot of energy to the projects I'm on! Need an extra pair of hands? Let's talk! maenots.carrd.co contact: maenots@gmail.com

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  • Thomas Feichtmeir@cyangmou.bsky.social

    In 2017 Universal wanted to start their cinematic "Dark Universe" with a Mummy movie. During the production I was chosen as background artist for a companion game, developed in just 8 months crunch. The movie wasn't just bad but considered worst movie of the year which destroyed the games sales.

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  • Mae@maenots.bsky.social

    Yep! The whole system only uses these 6 sprites, and they're placed dependent upon which adjacent tiles have roads or settlements. Since settlements sit in the center of the tile, they end up solving any edge cases. I found a longer example that illustrates how they overlap a bit better!

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