Flex Pixel Design
@flexpixeldesign.bsky.social did:plc:cj5iiekftfub3c7xumvaamyc
I'm an interdisciplinary graphic designer, who specializes in pixel art illustrations and animations. Portfolio & games I've worked on: https://linktr.ee/FlexPixelDesign SHADE Protocol | Herobot | Rita's Rewind | Elsie
En Bluesky desde el
- Seguidores
- 450
- Siguiendo
- 250
- Posts
- 136
- Días en rankings
- 0
Resumen
Flex Pixel Design (@flexpixeldesign.bsky.social) es un usuario de Bluesky que se unió el 19 octubre 2024. Tiene 450 seguidores, sigue a 250 cuentas y ha publicado 136 posts.
Apariciones en rankings
Los mejores días en que los posts de esta cuenta entraron en la lista diaria de Debya.
Esta cuenta aún no ha aparecido en un ranking diario.
Posts que le gustaron recientemente
Me gusta públicos de la red Bluesky.
Introducing Waveling Island! 🏝️ -A brand new Creature Collecting game! -Battle in real-time -Craft, forage, explore and make new friends and solve mystery surrounding the island! 🏝️Steam Store is live! Wishlist in the link below🏝️ Coming soon, Tell your friends! <3
Ver post✨Today we're talking to @flexpixeldesign.bsky.social about the creative process, collaboration, challenges, and what it's like helping build @shadeprotocolgame.bsky.social world this ambitious✨ ✨ ✨ open.spotify.com/episode/4bYc... ✨ ✨ #razzledazzle #razzledazzleshow #indiegamedev #shadeprotocol
Ver postMy current contract is ending this month and I'm once again available for work! Part-time or full-time. I've been a freelancer in games for well over a decade, and I bring a lot of energy to the projects I'm on! Need an extra pair of hands? Let's talk! maenots.carrd.co contact: [email protected]
Ver postIn 2017 Universal wanted to start their cinematic "Dark Universe" with a Mummy movie. During the production I was chosen as background artist for a companion game, developed in just 8 months crunch. The movie wasn't just bad but considered worst movie of the year which destroyed the games sales.
Ver postYep! The whole system only uses these 6 sprites, and they're placed dependent upon which adjacent tiles have roads or settlements. Since settlements sit in the center of the tile, they end up solving any edge cases. I found a longer example that illustrates how they overlap a bit better!
Ver post
Cuentas que bloquea
En Bluesky los bloqueos son registros públicos.