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Adam Marrs

@acmarrs.bsky.social did:plc:u7kk3olbbf56vxlgc3vgh6qc

Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.

En Bluesky desde el

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Adam Marrs (@acmarrs.bsky.social) es un usuario de Bluesky que se unió el 18 octubre 2024. Tiene 1.399 seguidores, sigue a 87 cuentas y ha publicado 46 posts.

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  • Kostas Anagnostou@kostasanagnostou.bsky.social

    Good advice, I'd add reverse depth testing to the list developer.nvidia.com/blog/visuali...

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  • Andrew Helmer@andrewhelmer.bsky.social

    Something I've wanted to write up for a while, this is how I wish I'd learned spherical harmonics: andrew-helmer.github.io/demystifying...

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  • Kenney@kenney.nl

    Don't let billionaires convince you slop is the future. They're used to managing & directing, not making things themselves. Of course they can't see the difference. They don't understand your love for the craft. Keep making personal, beautiful games. You've got my support 💖

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  • mjp@mjp123.bsky.social

    Control Resonant (2026)

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  • Alex Mueller@lexdev.net

    Very detailed frame breakdown of Hitman WoA - As mentioned at the bottom of this article, my colleague Mircea will present a frame breakdown of 007 First Light at the Graphics Programming Conference in November!

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