Adam Marrs

Adam Marrs

acmarrs.bsky.social

Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.

👤 Joined on 18 Ekim 2024

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  • 18 Eki 2024, 22:01
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @acmarrs.bsky.social

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❤️ Beğendiği Gönderiler

Good advice, I'd add reverse depth testing to the list developer.nvidia.com/blog/visuali...

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Something I've wanted to write up for a while, this is how I wish I'd learned spherical harmonics: andrew-helmer.github.io/demystifying...

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Kenney
18 Ekim 2026 11:49

Don't let billionaires convince you slop is the future. They're used to managing & directing, not making things themselves. Of course they can't see the difference. They don't understand your love for the craft. Keep making personal, beautiful games. You've got my support 💖

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mjp
11 Ekim 2026 22:27

Control Resonant (2026)

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Alex Mueller
10 Ekim 2026 17:52

Very detailed frame breakdown of Hitman WoA - As mentioned at the bottom of this article, my colleague Mircea will present a frame breakdown of 007 First Light at the Graphics Programming Conference in November!

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