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Scrimbly Games

@scrimblygames.bsky.social did:plc:ocoaefhhee22yfuljxhktm2u

Scrimbly Games is a two person development team working on retro video games in Godot.

En Bluesky desde el

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1.185
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954
Posts
1.492
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Resumen

Scrimbly Games (@scrimblygames.bsky.social) es un usuario de Bluesky que se unió el 29 octubre 2024. Tiene 1.185 seguidores, sigue a 954 cuentas y ha publicado 1.492 posts.

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  • Melos Han-Tani (Danchi Days NOW OUT!)@hantani.bsky.social

    Downloaded Angeline era to my PS4 for Testing and it's wild how well the PS4 UI still works (haven't touched it in 2 or 3 years) Why did they need to make a ps5?? Also I have dark souls on this thing for some reason nice. Compare to my PS3 whose UI feels like it got dropped in molasses

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  • RetroByte Labs@retrobyte-labs.bsky.social

    actually curious, can you give examples?

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  • Neon Rain - Metroidvania FPS yo@neon-brain.itch.io

    I miss when it wasn't the absolute norm for RPGs to be this guargantuan. 🙃

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  • Idrees 🌗@idreesinc.com

    Got my Bluesky feed displayed live on my 40 year old Apple IIc by wiring it directly to the server running the #indietechfeed and configuring the computer as a terminal!

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  • ChunkDev 🦋@chunkdev.bsky.social

    Originally, I wanted buildings to stay as static as possible, with referenced submeshes baked into them. Now I’ve added “active references”: With that, referenced meshes can become their own entities, allowing them to move, rotate, and light up independently. #gamedev | #indiedev

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