ALIS — World Reborn
@fallalis.bsky.social did:plc:2zo5qjs2rgbw2e7xjssh53o6
Learn. Survive. Connect. Open-source post-apocalyptic survival game built on Unreal Engine 5. Real places as the world. Systems grounded in real-world logic. https://fall.is/ https://github.com/fallintodusk/alis
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ALIS — World Reborn (@fallalis.bsky.social) es un usuario de Bluesky que se unió el 2 noviembre 2025. Tiene 21 seguidores, sigue a 60 cuentas y ha publicado 102 posts.
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Layering patterns mirrors capital allocation. Start with core conviction, add wear from market friction. Scale what compounds. Complexity emerges from disciplined stacking, not random scratches.
Ver postMasks without sRGB is the one people miss most - a roughness map left in sRGB quietly shifts every surface it touches. Do you pack several masks into one texture's channels too?
Ver postrealistic and less plasticky and flat.,, In the future, we aim to implement procedural generation and combination of patterns and noise to save memory and improve project performance. Open-source repository: github.com/fallintodusk/alis
Ver postRhythm and Improvisation Patterns and noise are foundational tools for creating believable, varied, and efficient materials. They save significant resources because they are not baked into a unique texture, and they also let us build universal materials without a primary... #rendering #texture
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