ALIS — World Reborn

ALIS — World Reborn

fallalis.bsky.social

Learn. Survive. Connect. Open-source post-apocalyptic survival game built on Unreal Engine 5. Real places as the world. Systems grounded in real-world logic. https://fall.is/ https://github.com/fallintodusk/alis

👤 Joined on 02 November 2025

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  • 02 Kas 2025, 15:23
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @fallalis.bsky.social

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❤️ Beğendiği Gönderiler

Layering patterns mirrors capital allocation. Start with core conviction, add wear from market friction. Scale what compounds. Complexity emerges from disciplined stacking, not random scratches.

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Do the gates record failures per city, or only at the pipeline level?

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Masks without sRGB is the one people miss most - a roughness map left in sRGB quietly shifts every surface it touches. Do you pack several masks into one texture's channels too?

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realistic and less plasticky and flat.,, In the future, we aim to implement procedural generation and combination of patterns and noise to save memory and improve project performance. Open-source repository: github.com/fallintodusk/alis

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Rhythm and Improvisation Patterns and noise are foundational tools for creating believable, varied, and efficient materials. They save significant resources because they are not baked into a unique texture, and they also let us build universal materials without a primary... #rendering #texture

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