fallalis.bsky.social
Learn. Survive. Connect. Open-source post-apocalyptic survival game built on Unreal Engine 5. Real places as the world. Systems grounded in real-world logic. https://fall.is/ https://github.com/fallintodusk/alis
👤 Joined on 02 November 2025
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@fallalis.bsky.socialLayering patterns mirrors capital allocation. Start with core conviction, add wear from market friction. Scale what compounds. Complexity emerges from disciplined stacking, not random scratches.
Show PostDo the gates record failures per city, or only at the pipeline level?
Show PostMasks without sRGB is the one people miss most - a roughness map left in sRGB quietly shifts every surface it touches. Do you pack several masks into one texture's channels too?
Show Postrealistic and less plasticky and flat.,, In the future, we aim to implement procedural generation and combination of patterns and noise to save memory and improve project performance. Open-source repository: github.com/fallintodusk/alis
Show PostRhythm and Improvisation Patterns and noise are foundational tools for creating believable, varied, and efficient materials. They save significant resources because they are not baked into a unique texture, and they also let us build universal materials without a primary... #rendering #texture
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