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Kostas Anagnostou

@kostasanagnostou.bsky.social did:plc:6omzau5fj5dn2h6xmddkkbrz

Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/

Bei Bluesky seit

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Zusammenfassung

Kostas Anagnostou (@kostasanagnostou.bsky.social) ist seit 22 Oktober 2024 auf Bluesky. Das Konto hat 2.143 Follower, folgt 151 Konten und hat 285 Posts veröffentlicht.

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  • Aras Pranckevičius@aras-p.bsky.social

    "Unroll a loop, make shader 10x faster", where I accidentally speed up Blender's Kuwahara compositor node on Apple GPUs (and elsewhere). aras-p.info/blog/2026/10...

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    The Double Headed Stack Allocator New blog post! blog.demofox.org/2026/10/03/t...

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  • Arseny Kapoulkine@zeux.io

    meshoptimizer 1.3 is out! Featuring a new voxel remesher, support for normal generation, several simplification improvements and various optimizations and fixes. GitHub stars and reposts appreciated! meshoptimizer was started 10 years ago; excited for the years to come! github.com/zeux/meshopt...

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  • Tom Forsyth@tomforsyth.bsky.social

    DASHR - Dynamically Animated Skinned Heightfield Rendering Short video for now - I might do a longer one later? youtu.be/-Su9YrcazRk But there's ALL the details in the paper, and you can always Use The Source, Luke for the really deep info. github.com/tomforsyth10...

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  • Gijs Richard Kaerts@belgianrenderer.gijskaerts.com

    Finally doing a proper attempt at stochastic light evaluation in the hobby renderer. 60-ish lights in the scene, 2 light samples evaluated per pixel. All lights are area lights, currently either spheres or tubes.

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