Andrew Meggs

Andrew Meggs

meggsomatic.tv

Rendering, game engines, scalability, gratuitous over-engineering || 💼 ̶A̶v̶a̶t̶a̶r̶ GenAI Assets @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Occasional retro/indie toys || 👫 @shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)

👤 Joined on 15 November 2024

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📜 Kullanıcı Geçmişi

  • 15 Kas 2024, 21:22
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @meggsomatic.bsky.social
  • 28 Kas 2024, 20:08
    ✏️ Kullanıcı adı değişti: @meggsomatic.bsky.social → @meggsomatic.tv

❤️ Beğendiği Gönderiler

Brandon Jones
07 October 2026 19:12

Wrote a blog post about using WebGPU's upcoming bindless texture sampling feature, with an accompanying demo! toji.dev/2026/10/06/w...

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Finally doing a proper attempt at stochastic light evaluation in the hobby renderer. 60-ish lights in the scene, 2 light samples evaluated per pixel. All lights are area lights, currently either spheres or tubes.

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Chris Garrett
15 September 2026 10:49

Trying something new, a roundup of the weeks retro news … retrogamecoders.com/worth-a-watc... Let me know what you think?

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Xor
28 August 2026 06:45

Published all of 74 tutorials on FragCoord: fragcoord.xyz/u/Xor?tab=tu...

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Nathan Hoobler
20 August 2026 13:56

"I'm going to make this index unsigned. that way I'll get a static warning whenever something dangerous happens!"

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