meggsomatic.tv
Rendering, game engines, scalability, gratuitous over-engineering || 💼 ̶A̶v̶a̶t̶a̶r̶ GenAI Assets @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Occasional retro/indie toys || 👫 @shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
👤 Joined on 15 November 2024
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@meggsomatic.bsky.social@meggsomatic.bsky.social → @meggsomatic.tvWrote a blog post about using WebGPU's upcoming bindless texture sampling feature, with an accompanying demo! toji.dev/2026/10/06/w...
Show PostFinally doing a proper attempt at stochastic light evaluation in the hobby renderer. 60-ish lights in the scene, 2 light samples evaluated per pixel. All lights are area lights, currently either spheres or tubes.
Show PostTrying something new, a roundup of the weeks retro news … retrogamecoders.com/worth-a-watc... Let me know what you think?
Show PostPublished all of 74 tutorials on FragCoord: fragcoord.xyz/u/Xor?tab=tu...
Show Post"I'm going to make this index unsigned. that way I'll get a static warning whenever something dangerous happens!"
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