gennaivfx.bsky.social
VFX for Godot 4: fire & explosions (PYROLUX), lightning & beams (ARCFLUX), pixel-art beam sprites (ARCBIT). Browser demos and free Lite versions. Solo dev in Japan. Posting effects and how they work. https://gennai.itch.io/
👤 Joined on 05 October 2026
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@gennaivfx.bsky.socialSword trails that stay round on fast swings: the ribbon gains points by blade angle, not by frame rate. EDGEFLUX for Godot 4: trails, slashes, parries, shields. 33 presets, no textures, all renderers. https://gennai.itch.io/edgeflux-melee-combat-vfx #GodotEngine #gamedev #vfx
Show PostRain that stays put as you walk: every drop is placed in the vertex shader and wraps around the camera, so heavy rain costs no CPU. Weather VFX for Godot 4: rain, snow, fog, wind, sandstorms. 3D + 2D, all renderers. https://gennai.itch.io/weather-vfx-godot-4 #GodotEngine #gamedev #indiedev #vfx
Show PostHow I build lightning bolts in Godot 4: 1. Midpoint displacement for the path, plus a chance to branch per segment 2. Smooth and thin the points so the glow doesn't fold at corners 3. ArrayMesh ribbon that faces the camera via the vertex shader No textures, no particles. #godot #GodotEngine #vfx
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