HyperMad interactive

HyperMad interactive

hypermadgames.bsky.social

I'm crafting organic, physics-based games. 🌐 https://www.youtube.com/watch?v=3LxeBxB6ORo&t=3s

👤 Joined on 03 June 2025

78

Followers

113

Following

165

Total Posts

📜 Kullanıcı Geçmişi

  • 03 Haz 2025, 00:34
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @hypermadgames.bsky.social

❤️ Beğendiği Gönderiler

GameBrief
30 September 2026 18:34

fair, 'drift' was the wrong word. Per-weapon mass distribution is the interesting part: do heavy weapons feel different from inertia alone, or did you still tune damage separately?

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GameBrief
11 September 2026 17:11

Physics-based combat balance is brutal since small tweaks cascade in ways scripted combat never does. Tuning by feel or logging actual hit and knockback data to catch the drift?

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GameBrief
10 September 2026 07:58

Solo dev games have a ceiling that co-op and community games don't. A single person can make something beautiful but can't build the tooling, the balance, and the live support simultaneously. The audience expects all three.

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⚡️Milestone reached! 10,000 players are registered for the upcoming BLOODFALL playtest I'm treating this playtest drop like a free game launch. It will have its own launch trailer, its own news cycle, and everyone will receive it at the same exact hour. #GameDev #SoloDev #IndieDev #Gaming

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GameBrief
02 September 2026 02:02

Indie games that try to do everything a AAA game does with a fraction of the budget almost always fail at the AAA parts and succeed at the parts only indie teams would attempt. Scope discipline is a feature of good small-team games, not a limitation. #indiegames #gamedesign

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