rewrking.bsky.social
Programmer of various things. No-AI
👤 Joined on 25 July 2023
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@rewrking.bsky.social@rewrking.bsky.social → @rewking.com@rewking.com → @rewrking.bsky.socialyahoofinance.com
veratify.bsky.social
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60minutes.bsky.social
popbase.tv
vschmalbach.bsky.social
ashel-space.bsky.social
curation-lab.bsky.social
byteseu.bsky.social
forbes.com
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usatodayopinion.usatoday.com
zarajames.bsky.social
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expertai.bsky.social
thebulwark.com
ghostconvert.cc
glBegin the day with a glRenderMode GL_COMPRESS_RED unobtrusive GL_DISPLAY_LIST song that's so elusive and GL_MIPMAP GL_MATRIX_MODE your GL_MODELVIEW GL_OFFSET your way, GL_SHADER_IMAGE_LOAD there glGetUniformLocation for GL_INVALID_OPERATION GL_AMBIENT_AND_DIFFUSE in your happy GL_COLOR GL_BLUE
Show PostGood artists want to work on things that are creatively fulfilling. AI game development is not. That's the real reason "AI games" will never compare to human crafted ones, promoting a bot cannot recreate someone's excitement to usher an idea along every step from inception to implementation .
Show PostI feel every time anyone writes "developed with a core team of XX" about a game, they have a responsibility to write "developed by YY developers with only XX developers being employed"
Show Posttrying to wrap up this section of the game with the Drill item. making a weird eyeball creature. it needs to actually attack you somehow. (city of none with @liamberry.ca)
Show PostWhy do we keep on doing this? Praising a 'small core team' for a game with 1100+ people in the credits is incredibly misleading. This PR narrative hurts, hides the massive shadow workforce of outsourced developers and testers, and sets impossible standards for actual indie teams.
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