Andrew King

Andrew King

rewrking.bsky.social

Programmer of various things. No-AI

👤 Joined on 25 July 2023

145

Followers

410

Following

156

Total Posts

📜 Kullanıcı Geçmişi

  • 25 Tem 2023, 12:29
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @rewrking.bsky.social
  • 12 Kas 2023, 23:14
    🔄 Profil bilgileri güncellendi
  • 14 Kas 2024, 14:13
    ✏️ Kullanıcı adı değişti: @rewrking.bsky.social → @rewking.com
  • 14 Kas 2024, 14:13
    ✏️ Kullanıcı adı değişti: @rewking.com → @rewrking.bsky.social

❤️ Beğendiği Gönderiler

Sean Barrett
19 October 2026 13:09

glBegin the day with a glRenderMode GL_COMPRESS_RED unobtrusive GL_DISPLAY_LIST song that's so elusive and GL_MIPMAP GL_MATRIX_MODE your GL_MODELVIEW GL_OFFSET your way, GL_SHADER_IMAGE_LOAD there glGetUniformLocation for GL_INVALID_OPERATION GL_AMBIENT_AND_DIFFUSE in your happy GL_COLOR GL_BLUE

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Good artists want to work on things that are creatively fulfilling. AI game development is not. That's the real reason "AI games" will never compare to human crafted ones, promoting a bot cannot recreate someone's excitement to usher an idea along every step from inception to implementation .

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I feel every time anyone writes "developed with a core team of XX" about a game, they have a responsibility to write "developed by YY developers with only XX developers being employed"

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Noel Berry
19 October 2026 07:55

trying to wrap up this section of the game with the Drill item. making a weird eyeball creature. it needs to actually attack you somehow. (city of none with @liamberry.ca)

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Why do we keep on doing this? Praising a 'small core team' for a game with 1100+ people in the credits is incredibly misleading. This PR narrative hurts, hides the massive shadow workforce of outsourced developers and testers, and sets impossible standards for actual indie teams.

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