Pseudoscience Interactive

Pseudoscience Interactive

pseudosi.bsky.social

Pseudoscience Interactive is a small indie team from Hamburg, Germany. We make games and develop nifty development tools along the way. 🌐 https://pseudoscienceinteractive.com/

👤 Joined on 25 February 2025

49

Followers

88

Following

45

Total Posts

📜 Kullanıcı Geçmişi

  • 25 Şub 2025, 16:03
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @pseudosciint.bsky.social
  • 26 Şub 2025, 15:25
    ✏️ Kullanıcı adı değişti: @pseudosciint.bsky.social → @pseudosi.bsky.social

🚫 Blokladığı Kullanıcılar

❤️ Beğendiği Gönderiler

Nic Cresswell.
03 September 2026 09:20

Added pressure plates as another means of activating things. Each plate can require different mass values to be triggered requiring the player to use varying ammo or objects to weigh them down. Also experimenting with more of the environment emerging from the water. #UE5 #gamedev #indiedev

Show Post
LumosLogica
03 September 2026 09:19

Sci-fi hexagon shader progress 🔷 Love using "Material Parameter Collection" in #Unreal. Way cleaner to organize. Tip courtesy of Jesse Henning! #dailylearning #shader #Unreal5 #VFX #Scifi

Show Post

Top game engines on Steam (2026-08-24). Unity and Unreal Engine dominate with steady growth. Godot rises sharply. GameMaker increases slowly. Others show minimal changes. #ema #godot #unity #unrealengine #steam #indiedev #unity #gamemaker #gamedev #nes #unrealengine #gamedevelopment

Show Post

After having a few difficulties moving and aiming in slightly tighter spaces I set about creating a Line of Sight alt mode for the cannon. You sacrifice trajectory control, aiming beyond obstructions and certain ammo types. But in turn gain much more immediacy and simplicity. #UE5 #gamedev #indiedev

Show Post

having the dialogue text and speaker or stage-direction metadata editable in the same table looks wonderfully tidy. this is the kind of tool that makes narrative iteration feel a lot less like tab juggling

Show Post

Select language

Install App

Install App