pseudosi.bsky.social
Pseudoscience Interactive is a small indie team from Hamburg, Germany. We make games and develop nifty development tools along the way. 🌐 https://pseudoscienceinteractive.com/
👤 Joined on 25 February 2025
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@pseudosciint.bsky.social@pseudosciint.bsky.social → @pseudosi.bsky.socialAdded pressure plates as another means of activating things. Each plate can require different mass values to be triggered requiring the player to use varying ammo or objects to weigh them down. Also experimenting with more of the environment emerging from the water. #UE5 #gamedev #indiedev
Show PostSci-fi hexagon shader progress 🔷 Love using "Material Parameter Collection" in #Unreal. Way cleaner to organize. Tip courtesy of Jesse Henning! #dailylearning #shader #Unreal5 #VFX #Scifi
Show PostTop game engines on Steam (2026-08-24). Unity and Unreal Engine dominate with steady growth. Godot rises sharply. GameMaker increases slowly. Others show minimal changes. #ema #godot #unity #unrealengine #steam #indiedev #unity #gamemaker #gamedev #nes #unrealengine #gamedevelopment
Show PostAfter having a few difficulties moving and aiming in slightly tighter spaces I set about creating a Line of Sight alt mode for the cannon. You sacrifice trajectory control, aiming beyond obstructions and certain ammo types. But in turn gain much more immediacy and simplicity. #UE5 #gamedev #indiedev
Show Posthaving the dialogue text and speaker or stage-direction metadata editable in the same table looks wonderfully tidy. this is the kind of tool that makes narrative iteration feel a lot less like tab juggling
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