Ipotrick

Ipotrick

ipotrick.bsky.social

👤 Joined on 24 November 2024

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  • 24 Kas 2024, 02:12
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @ipotrick.bsky.social

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Ipotrick
04 October 2026 23:54

Specular RTGI! Extended my RTGI to support specular as well as diffuse. Spec and Diff rays are shot from a shared fixed ray pool, the rays are dynamically distributed across the screen based on demand. Perf impact over diffuse-only is around 25%. Am very happy with the result.

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15 August 2026 01:17

Slides for SIGGRAPH 2026 Advances in Real-Time Rendering in Games course's talk on Variable Rate Ray Tracing in Call of Duty: Modern Warfare 4 by Michał Olejnik from Activision are now online - enjoy!! advances.realtimerendering.com/s2026/index....

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Ipotrick
05 August 2026 21:36

Bsky tends to remove noise from videos but i think its still visible here. A comparison of the temporal accumulation only (spatial passes disabled here for visualization purpose). Ray Redistribution On vs Off. Same performance, much better resolve with redistribution.

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Ipotrick
05 August 2026 21:20

Adaptive ray rate per pixel! A series of compute passes distribute a fixed budget of rays over the pixels on the screen, a fixed trace dispatch goes over the final ray list and traces them. Improves disocclusions drastically. Allows way fewer (i'm using 2x fewer) rays per pixel at BETTER quality.

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Testing in many different settings is very important for graphics techniques. What works in one setting will fall apart horribly in another. Usually its best to have actual game data to work with. At home i use a lot of dumb test scenes. Very happy to say the GI now works well in all of them 🥳

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