libertfamilystudio.bsky.social
👤 Joined on 13 September 2026
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@libertfamilystudio.bsky.socialExchange One of the key locations is an abandoned shopping mall, based on a real place. We conveyed an atmosphere of desolation and looting - silence, dust, and traces of haste.... #environment
Show PostALIS will be featured at PlayB3yond Indie Game Fest 2026 ALIS — World Reborn will be featured at PlayB3yond Indie Game Fest from September 21–27. Explore a survival world built from real places, where streets, routes, terrain, metabolism, vitals, inventory and world interaction shape how you...
Show PostHeavy Grace We continuously run scenes and objects across different locations and scenarios to keep the project stable. In Unreal Engine we use profilers - GPU/CPU, Nanite and texture/streaming visualizers, plus material/shader complexity.... #optimization #gamedev #indiedev #indiegame
Show PostBuild the Game Use one pipeline for many cities and world extensions: playable, deterministic, open source. Watch https://youtu.be/zZOI2uBskSA #tool #architecture #automation #gamedev #indiedev
Show PostDigital Whisper Uncompressed textures quickly eat up VRAM, drop FPS, and break scene smoothness, so we strictly control their compression for stable performance.... #texture #optimization #gamedev #indiedev #indiegame
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