mioramagames.bsky.social
Hi, I'm Michael, currently working Particle Collectotron, an incremental game about operating a scifi-reactor. Wishlist on Steam: store.steampowered.com/app/4302590/Particle_Collectotron/ Newsletter for beta acces: http://subscribepage.io/4TUyjY
👤 Joined on 17 December 2025
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@mioramagames.bsky.socialBuds compete for light, receive a growth resource, and produce new shoots. Poorly lit branches drop. The crown shape emerges from that feedback loop. Based on Palubicki et al. (SIGGRAPH 2009). #gamedev #indiedev #solodev
Show PostYeh I like that... Also bunch of new details, arched rails and pirate shields. cuz why not. #shipshaper #indiedev
Show PostWhew. So. I've three kinds of flocking on display here. - Seagulls, with air/land/sea mode. - Orcas with path follow & buoyancy. - Sheep, with flock split/join, flee/attack, & wander All of this built from the same behavior steering system #godot #screenshotsunday #gamedev
Show PostDidn’t think I’d catch this one! #scanlinesunday
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