Bracht

Bracht

bracht.bsky.social

PLAY • TECH • ADHD • RATS • DICE • APPS • TALK I’m “gifted”, they said, but in everything that doesn’t matter. Hopelessly inept at anything important.

👤 Joined on 04 September 2024

253

Followers

550

Following

4410

Total Posts

📜 Kullanıcı Geçmişi

  • 04 Eyl 2024, 22:15
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @bracht.bsky.social

❤️ Beğendiği Gönderiler

Pipistrello and the Cursed Yoyo ($13.99) - loved Mina the Hollower and want more like it? or bounced off Mina due to the difficulty but wanted to love it? you GOTTA grab Pipistrello. stylish and sharp yoyo combat and puzzles that encourage your own solutions. store.steampowered.com/app/2870350/...

Show Post

Had the same thought (having only played it once in person and once online to be fair), I don't mind it taking out the arithmetic at the end but there's some magic to the ambiguity and sense of tension that's lost.

Show Post
Tim Clare
04 October 2026 00:57

There are games where knowing everyone's exact score round by round is essential - where a core part of the game is reading the game state, watching for when someone is about to hit the winning threshold, knowing when to rush the end trigger or play to your outs. But others benefit from fuzz.

Show Post
Tim Clare
04 October 2026 00:57

I very much appreciate fuzzy scoring in games where you're building something, even when all the necessary information is technically open & available on the table. Players can get a loose impression of how they're doing, but mainly you're focused on your own project, & taking pleasure in it.

Show Post
Tim Clare
04 October 2026 00:57

I'm struck by how different Forest Shuffle feels when you know everyone's exact score round by round. On BGA you can have it tot up scores as you go, & I find myself focusing on the point differential rather than building a lovely forest. It's fine, but it feels like a different game.

Show Post

Select language

Install App

Install App