JMS55

JMS55

jms5517.bsky.social

Working on rendering for the Bevy game engine. Long form blog at https://jms55.github.io.

👤 Joined on 19 December 2024

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230

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  • 19 Ara 2024, 23:30
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @jms5517.bsky.social

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❤️ Beğendiği Gönderiler

Alan Wolfe
17 October 2026 00:06

Some people vibe code, the rest of us make the training data (sometimes unwillingly)

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Bevy
09 October 2026 00:09

Bevy 0.20 is out now! It features Solari and DLSS improvements, better BSN syntax, BSN "ready" events, WESL is now Bevy's shader language, more UI widgets (color picker, scrollable list views, dropdowns), Sprite Materials, Extended 2D materials, Pan Orbit Camera, and more! bevy.org/news/bevy-0-...

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Arseny Kapoulkine
01 October 2026 13:41

New blog post! In "Billions of triangles redux" we take another stab at improving various parts of clustered level of detail pipeline to make Zorah smaller and nicer! zeux.io/2026/09/30/b...

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passivestar
29 September 2026 13:11

just learned ambientCG has blender 5.2 remote asset library (no addon needed) 1k for free, all resolutions if you support on patreon this is cool af

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Thanks to our colleagues at Pixar, NVIDIA, SideFX, OTOY, Blender, and Autodesk for their amazing work on this year's MaterialX and OpenPBR Virtual Town Hall. The full slide deck can be found at materialx.org/assets/ASWF_..., and stay tuned for the published video from the @aswf.io.

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