nonchip

nonchip

nonchip.de

she/her does something with computers.

👤 Joined on 29 October 2023

52

Followers

103

Following

503

Total Posts

📜 Kullanıcı Geçmişi

  • 29 Eki 2023, 14:03
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @nonchip.bsky.social
  • 10 Kas 2023, 17:39
    🔄 Profil bilgileri güncellendi
  • 22 Kas 2024, 08:04
    ✏️ Kullanıcı adı değişti: @nonchip.bsky.social → @nonchip.de

❤️ Beğendiği Gönderiler

Grom
17 February 2026 17:54

genAI/LLMs have brought us nothing but headaches. For the artists, for the devs, for the ones who care about the environment. It's a new plague.

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Rémi Verschelde
17 February 2026 17:53

Godot prides itself in being welcoming to new contributors, letting any engine user have the possibility to make an impact on their engine of choice. Maintainers spend a lot of time assisting new contributors to help them get PRs in a mergeable state. I don't know how long we can keep it up.

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Rémi Verschelde
17 February 2026 17:53

- Is this code wrong because it was written by AI, or is it an honest mistake from an inexperienced human contributor? - What do you do when you ask a PR author if they used AI because you're suspicious, and they all reply "yes I used it to write the PR description because I'm bad with English"?

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Rémi Verschelde
17 February 2026 17:53

We find ourselves having to second guess every PR from new contributors, multiple times per day: - The description is verbose LLM output, is the code written at least partially by a human? - Does the "author" understand the code they're sending? - Did they test it? Are the test results made up?

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Rémi Verschelde
17 February 2026 17:53

Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers. If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of: fund.godotengine.org

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