Grom

Grom

gromnax.itch.io

I try to make games in #Godot. Trying to not fall into the politics pit this time around. (If you are the artist who drew my pfp, feel free to contact me, cuz I couldn't find you)

👤 Joined on 08 September 2023

491

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1181

Following

188

Total Posts

📜 Kullanıcı Geçmişi

  • 08 Eyl 2023, 16:45
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @gromnax.bsky.social
  • 10 Kas 2023, 04:35
    🔄 Profil bilgileri güncellendi
  • 14 Kas 2024, 09:59
    ✏️ Kullanıcı adı değişti: @gromnax.bsky.social → @gromnax.itch.io

❤️ Beğendiği Gönderiler

Eh, it's a chance to poke fun at this

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Great news for our company @w4games.com! After 5 years supporting and accelerating the growth of #GodotEngine, we're ready for the next step to push Godot adoption further at Enterprise level – and to keep making the engine better for everyone. Thanks to all W4 staff for their amazing work! 👏

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I digitized the entire collection and have made it available for FREE. Donations are welcome to help us with our big move, and to offset the cost of digitizing. ko-fi.com/s/d93ab618bd

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Classifiers do not use nearly as much resources to train as GenAI models. Not all machine learning happens inside mammoth data centres the size of a small town. Most of these less intensive ML tasks are done in normal size data centres like what all major websites—including Bluesky—live on.

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gu3st
31 July 2026 05:22

Using ML for content moderation isn't a new thing either and is basically required for any platform at scale (and for the safety of the human mods) The main thing that's changed is some people started calling ML-based things "AI" to try to make the LLM parts of "AI" seem useful by association

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