maurimo.dev
he/him 🇲🇽 🏳️🌈 tech artist and ui/ux guy. i have bones that pop a lot 1/2 @whodunnitvn.bsky.social organizing @encontrol.dev 🌐 https://maurimo.dev
👤 Joined on 29 August 2023
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@maurimo.bsky.social@maurimo.bsky.social → @maurimo.dev📢 INDIE FOR HIRE! OPEN FOR CONTRACTS & GIGS! 📢 ATTN: indie devs! streamers! people who need visual sizzle! i'm now on the market for gamedev work (mostly unity, some godot/unreal), commission work and more! i'm an adaptable generalist w pro experience, and i've got some amazing deals for YOU! 🫵
Show PostIf you need a random color (e.g. procedurally coloring objects), you should use Oklab or Oklch color space instead of RGB or HSV. RGB may span the whole spectrum, but it does not pick fairly (leaning dark/muddy). Oklab is designed to more closely map to how we perceive color
Show PostOn Sunday I asked what to call this. It's REMNANT now, and it has 0 triangles: the skybox shader draws it in real time as a 2D signed distance field. Unity 6 URP. How it works 1/6 Would you have built it as a mesh, or in the sky? #gamedev #unity3d #techart #indiedev #rtvfx
Show Postthe way the facets inside move around looks so fucking cool this kicks ass
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