Aleksandr Kartak

Aleksandr Kartak

rrosenritter.bsky.social

Unity developer and technical artist in Tbilisi. URP shaders, render passes, performance on weak GPUs. Open for freelance: kartakcvc@gmail.com matbcontrol.github.io · github.com/matbcontrol

👤 Joined on 07 October 2026

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📜 Kullanıcı Geçmişi

  • 07 Eki 2026, 11:16
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @rrosenritter.bsky.social

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❤️ Beğendiği Gönderiler

Building up a library of basic gestures. Tried playing back random gestures one after the other. The result is making me hopeful that I'll actually be able to create a decent real time performance. (btw it's a wave not a honk honk) #gamedev #indiedev #techart #proceduralanimation

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░▒▓ HRZN - the game ▓▒░ My packed wear texture came out black on every flat face. The bake was fine. The PNG writer divided colour by alpha, and alpha was curvature. Top row: what the bake wrote. Bottom: one setting changed in the Houdini HDA. #gamedev #Houdini #techart

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izzqy
16 October 2026 20:33

Hi! I just released my new tool to cook and view shaders in real time, using the godot shader language. Hope you like it! #indiedev #Shader #TechArt Its name is shadeV and it is available on itch: izzqy.itch.io/shadev

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izzqy
16 October 2026 20:33

Also, I just published my new music project. I published this the same day as my new app "shadeV" because I used it to create the image you can see in the video. #Shader #TechArt #chillbeats You can watch it on my YouTube channel: youtu.be/EMcUkePCbLI

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See your player through walls in 3 steps 📌 A quick setup for my See-Through Occlusion material (UE5). #UE5 #techart www.fab.com/listings/c9c511d3-41e8-4d6a-b75b-523cd5ad6b21

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