Shafik Yaghmour

Shafik Yaghmour

shafik.bsky.social

Compiler Engineer clang front end. Interests: C++, C, and undefined behavior. Martial Artist, Book Worm and Dad. he/him Mastodon: https://hachyderm.io/@shafik Blog: https://shafik.github.io/ #cplusplus #compilers

👤 Joined on 22 April 2023

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📜 Kullanıcı Geçmişi

  • 22 Nis 2023, 00:41
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @shafik.bsky.social
  • 10 Kas 2023, 03:28
    🔄 Profil bilgileri güncellendi

❤️ Beğendiği Gönderiler

That line from Davies stuck with me too. Once a number is what gets reviewed, people get very good at the number. I've caught myself doing it in XCOM 2. I pick the easy missions because they look nice on the monthly report, and meanwhile the Avatar bar keeps filling up.

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Why must you be like this Shafik :-)

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Rémi Verschelde
18 February 2026 21:13

Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers. If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of: fund.godotengine.org

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Adriaan
18 February 2026 21:13

Godot's GitHub has increasingly many pull requests generated by LLMs and it's a MASSIVE time waster for reviewers – especially if people don't disclose it. Changes often make no sense, descriptions are extremely verbose, users don't understand their own changes… It's a total shitshow. #godotengine

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But you can try catch… :P

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