shafik.bsky.social
Compiler Engineer clang front end. Interests: C++, C, and undefined behavior. Martial Artist, Book Worm and Dad. he/him Mastodon: https://hachyderm.io/@shafik Blog: https://shafik.github.io/ #cplusplus #compilers
👤 Joined on 22 April 2023
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That line from Davies stuck with me too. Once a number is what gets reviewed, people get very good at the number. I've caught myself doing it in XCOM 2. I pick the easy missions because they look nice on the monthly report, and meanwhile the Avatar bar keeps filling up.
Show PostHonestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers. If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of: fund.godotengine.org
Show PostGodot's GitHub has increasingly many pull requests generated by LLMs and it's a MASSIVE time waster for reviewers – especially if people don't disclose it. Changes often make no sense, descriptions are extremely verbose, users don't understand their own changes… It's a total shitshow. #godotengine
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