ellzumem.bsky.social
born @ 370 ppm CO₂
👤 Joined on 18 January 2025
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@ellzumem.bsky.socialRecently I tried to comment about specifically the tag “vibecoding”, that even if you felt the need to tag any and every remotely LLM-related topic with one singular name, was not the right word choice. Take a guess as to how my sentiment was met.
Show PostI mean it does work, you’ll have to give them that. It’s unclear whether just… employing human mathematicians for a fraction of the money spent on compute wouldn’t be cheaper, but it does seem to work.
Show PostWhat if... I combined #tetris and #vampiresurvivors? www.youtube.com/watch?v=Tb6d... #gamedev #cpp #sfml
Show PostEver need a profiler but don't want the hassle of a heavy framework? I wrote about a simple, hierarchical #ImGui profiler I created for my projects. It's thread-local, has minimal overhead, and only ~500 lines of C++. Check it out! 👇 vittorioromeo.com/index/blog/s... #cpp #gamedev
Show PostI made a mistake in my original benchmarks: the Docker image I used had internal GCC assertions enabled. I re-measured everything on a proper build, and times are ~50% faster across the board. The article has been updated with the correct data. I apologize for the confusion.
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