aldelaro5.bsky.social
Bug Fables fan; Video games reverse engineer; Working on building a modding environment for Bug Fables; Software dev in C# Discord ID: aldelaro5#2913 Github: https://github.com/aldelaro5 Mastodon: https://social.treehouse.systems/@aldelaro5
👤 Joined on 13 October 2023
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lizardguy64.bsky.social
if the remake of TTYD didn't kill my interest in the original, I don't think this is going to either, I'm just gonna keep chipping away at my decomp until either it's done or I die I'm currently working on decompiling the compiler for this express purpose just to hopefully make my life easier
Show PostIt's funny AI techbros make the argument "this is just what AAA games are going to be now, get used to it" as if I'd struggle even a little giving them up Buddy there's thousands of cool indies I already don't have enough time for and thousands more retro games to fall back on, AAA can go suck it
Show PostGood question! You're correct that addresses like 0x00901940 are not in MEM1. These are instead in the GameCube's ARAM space. We can't directly use PowerPC instructions to read/write from here without invoking a DMA transfer function, so we instead let the game do it for us. ( 1 / 3 )
Show PostAs promised, I spent the entire weekend completing a write-up that details exactly how Animal Crossing's new ACE exploit works. I also wrote a few custom payloads with step-by-step instructions on how you can execute them on a vanilla console. Enjoy! 🍃 hunter-r.com/posts/ace-in...
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