aldelaro5

aldelaro5

aldelaro5.bsky.social

Bug Fables fan; Video games reverse engineer; Working on building a modding environment for Bug Fables; Software dev in C# Discord ID: aldelaro5#2913 Github: https://github.com/aldelaro5 Mastodon: https://social.treehouse.systems/@aldelaro5

👤 Joined on 13 October 2023

171

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149

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1061

Total Posts

📜 Kullanıcı Geçmişi

  • 13 Eki 2023, 00:04
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @aldelaro5.bsky.social
  • 10 Kas 2023, 17:07
    🔄 Profil bilgileri güncellendi

❤️ Beğendiği Gönderiler

Nikki™
15 October 2026 20:36

if the remake of TTYD didn't kill my interest in the original, I don't think this is going to either, I'm just gonna keep chipping away at my decomp until either it's done or I die I'm currently working on decompiling the compiler for this express purpose just to hopefully make my life easier

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It's funny AI techbros make the argument "this is just what AAA games are going to be now, get used to it" as if I'd struggle even a little giving them up Buddy there's thousands of cool indies I already don't have enough time for and thousands more retro games to fall back on, AAA can go suck it

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Hunter R.
13 October 2026 02:48

Good question! You're correct that addresses like 0x00901940 are not in MEM1. These are instead in the GameCube's ARAM space. We can't directly use PowerPC instructions to read/write from here without invoking a DMA transfer function, so we instead let the game do it for us. ( 1 / 3 )

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Hunter R.
12 October 2026 21:45

As promised, I spent the entire weekend completing a write-up that details exactly how Animal Crossing's new ACE exploit works. I also wrote a few custom payloads with step-by-step instructions on how you can execute them on a vanilla console. Enjoy! 🍃 hunter-r.com/posts/ace-in...

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erin
09 October 2026 09:49

stealing this

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