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Devin Sherry - Expert Gameplay Designer @ CD Projekt Red. Educating + learning C++ and Blueprint in Unreal Engine. My opinions are my own. Former Principal Tech Designer @ People Can Fly Outriders|Worldslayer https://www.twitch.tv/jevinscherriesgamedev
👤 Joined on 18 October 2024
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@jevinscherries.bsky.social@jevinscherries.bsky.social → @jevinscherriesgamedev.comWiiU: Pikmin 3 The Zelda remakes Paper Mario Color Splash is a good entry if you like the series I think Starfox Zero is the 2nd best Starfox after the original. I am sure many people disagree PS3: Wipeout HD/Fury is the best futuristic racing game Ico Ratchet & Clank Future series Ridge Racer 7
Show PostSetByCaller exists so that numbers are not required at compile time. Data can be authored later and sent to the Gameplay Effect. This is super useful to re-use a single effect definition with multiple purposes. Specially if you do things data-driven.
Show PostAn ability that "does nothing" usually failed before activation began. Check the following things: - Cooldown - Cost - Blocked Tags - Blocked Input - Custom CanActivate Debug piece by piece until you find out what prevented the activation.
Show PostLooks pretty sick! I think proper hit reactions are often overlooked, even by AAA games.
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