sienna

sienna

burntsienna.butchsky.social

aka narr. 26 she/her pokémon stuff + fighting games sega and treasure enthusiast smash bros enjoyer sailor moon s acolyte asuka 120% influencer icon by @slumpseal.bsky.social

👤 Joined on 01 August 2023

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📜 Kullanıcı Geçmişi

  • 01 Ağu 2023, 23:53
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @burntsienna.bsky.social
  • 10 Kas 2023, 05:37
    🔄 Profil bilgileri güncellendi
  • 27 May 2026, 15:09
    ✏️ Kullanıcı adı değişti: @burntsienna.bsky.social → @burntsienna.butchsky.social
  • 27 May 2026, 15:09
    🔄 Profil bilgileri güncellendi

❤️ Beğendiği Gönderiler

pang
18 October 2026 21:06

to those coming back to this thread now: this is the article I ended up writing! birthbydrip.neocities.org/articles/qa_...

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pang
18 October 2026 21:06

anyway just brain spilling bcs I wish I was writing that article instead of writing for my dissertation 😂

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pang
18 October 2026 21:06

also while 1cc-ing is classic it's really only suited for linear structure games... and so many arcade games have flat structures by comparison (esp rhythm and racing games) so it's sort of a restrictive archetype (and it's not a settled question whether it's the "best" format to follow anyway)

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pang
18 October 2026 21:06

I do think the shmup/bmup focus sorta diminishes the highly tactile focus on electromechanical innovation that many arcade games aimed for though, bcs they're generally limited to the usual candy cab control surface. no irritating maze, no almighty human project, no prop cycle, etc.

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pang
18 October 2026 21:06

not that I can blame anyone really bcs we're all at least a quarter century removed from their heyday or living in countries that barely had a scene but interacting with the irl arcade community is so different than the online "purist" one. mostly bcs the irl stuff revolves around rhythm/racing lol

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