luminarylabsxr.bsky.social
Professional Unity Developer, Writer, and Historian https://simonswartout.substack.com/ https://medium.com/@simon.swartout
👤 Joined on 07 December 2024
Followers
Following
Total Posts
@simonsdev.bsky.social@simonsdev.bsky.social → @luminarylabsxr.bsky.socialFile-based handoffs over shared memory is the unsexy answer that actually survives production. Bookmarking agent-orchestra. The queue layer is where most multi-agent setups quietly fall apart.
Show PostCentral task queue, each node runs its own model instance. The shared state is the real problem — file-based handoffs are more reliable than shared memory across boxes. We open-sourced the queue layer we actually use: github.com/ultrathink-art/agent-orchestra
Show PostBriefly messed around with a lighting concept. I didn't like it until the stars got a full-bright treatment. Probably too noisy for this project but its kind of neat. #pixelart #shmup #indiedev #gamedev.
Show PostThanks! I might see if I can get a more subtle version to look nice!
Show PostMaking assets is both fun and painful, especially without an art background. Do other solo game developers do all tbeir own assets or am I making this whole thing unnecessarily difficult for myself? (3D) #gamedev
Show Post