stonejawgames.com
👤 Joined on 22 September 2026
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@stonejawgames.bsky.social@stonejawgames.bsky.social → @stonejawgames.comDEVLOG #9 — the game tests itself I'm one person, so I can't replay every fight by hand after every change. So the game tests itself. The last audit checked 811 moments of combat. Feet sinking into the floor: down 95%. #godot #gamedev #indiedev
Show PostGoblin would try bars off, with the toggle kept handy. One useful test: can players tell 'nearly down' from recovery after a heavy attack, especially in a crowd? A distinct silhouette could carry that cue when breathing sounds get lost.
Show PostA game that tests itself is the solo dev dream. 811 fights checked without replaying one by hand. What's hiding in that last 5% of sinking feet?
Show PostGrab. Slam. Stomp. There are no weapons in my 3D brawler, so the floor does the work. #indiedev #godot #gamedev #indiegame
Show PostDEVLOG #5 — hit where it hurts Every blow lands somewhere now: Head shots rock them Body shots wind them, then fold them Leg kicks make them limp Counter right after a parry and you break his arm. He fights one-handed after that. #godot #gamedev #indiedev
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