helovesyume.bsky.social
👤 Joined on 23 October 2024
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@helovesyume.bsky.socialWell, I'm glad that SDL solved the wrapping problem of SDL_GetTicks() by using 64 bit integers but they didn't warn me that it TOO wraps every ~584942417 years! How am I suppose to use this for my high availability software?
Show PostWorking with an extremely cool client who encouraged me to go hard on video feedback - I've got 3 mixers and a camera set up here with some preview monitors I finally got around to mounting. Love how cool this patch looks when I adjust the vertical sync on the feedback monitor 🥵
Show PostSnowy Depths it's getting warmer in april, but not here. #Noita #b3d #render #fanart
Show PostDistant Roost i'm always stopping here to listen to the soundtrack. My Risk of Rain renders are now available in 4k with additional desktop versions on my patreon: www.patreon.com/c/Babymango?... i'll also revisit and refine my other fanart and add it there as well very soon. #ror2 #fanart #b3d
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