admitone.bsky.social
Development updates for a Survival-Horror Rogue-lite taking place in a twisted theme park that you, a Visitor, must escape from. Development Blog: https://admitonegame.tumblr.com/
👤 Joined on 06 February 2024
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@admitone.bsky.socialHappy to help. The one-line version: read the version first, migrate what you can, and fall back to defaults only for the keys you cannot map. It saves a surprising number of support messages later.
Show PostOne thing worth doing before the audio buses grow: put a version number in the settings file. When you rename or add a bus later you can migrate old configs instead of silently resetting everyone to default.
Show PostThat tiny snap on impact already makes the ghoul feel much more responsive. Building a small pool of reactions in Unreal should add a lot of variation without making the hit feedback feel exaggerated.
Show PostGreat start, but you're missing overlapping animation and proper follow through, It looks stiff. Also avoid twinning poses on the arms and off set their motion by a few frames. Let the spine settle at the bottom / end of the animation, arms flop down the curve up and drag the body to start. JMO
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