Admit One

Admit One

admitone.bsky.social

Development updates for a Survival-Horror Rogue-lite taking place in a twisted theme park that you, a Visitor, must escape from. Development Blog: https://admitonegame.tumblr.com/

👤 Joined on 06 February 2024

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  • 06 Şub 2024, 17:19
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @admitone.bsky.social

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Dadi Kingdom
09 September 2026 23:13

Happy to help. The one-line version: read the version first, migrate what you can, and fall back to defaults only for the keys you cannot map. It saves a surprising number of support messages later.

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Dadi Kingdom
09 September 2026 03:41

One thing worth doing before the audio buses grow: put a version number in the settings file. When you rename or add a bus later you can migrate old configs instead of silently resetting everyone to default.

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That tiny snap on impact already makes the ghoul feel much more responsive. Building a small pool of reactions in Unreal should add a lot of variation without making the hit feedback feel exaggerated.

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Great start, but you're missing overlapping animation and proper follow through, It looks stiff. Also avoid twinning poses on the arms and off set their motion by a few frames. Let the spine settle at the bottom / end of the animation, arms flop down the curve up and drag the body to start. JMO

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I'll call him sid

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