TJGM

TJGM

tjgm.bsky.social

I post about interesting GTA things and I make somewhat interesting GTA videos. https://www.youtube.com/@TJGM

👤 Joined on 04 August 2023

463

Followers

50

Following

141

Total Posts

📜 Kullanıcı Geçmişi

  • 04 Ağu 2023, 00:50
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @tjgm.bsky.social
  • 10 Kas 2023, 04:01
    🔄 Profil bilgileri güncellendi

❤️ Beğendiği Gönderiler

Ash R.
06 August 2026 19:33

No splits this time for the new GTA VI artwork so here's the high res uploads from today...

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Ash R.
09 July 2026 23:08

Looking to replay Watch_Dogs? Then get ready to experience it with revamped visuals, fixed shaders and new graphical features via The Fall of Windy City II mod made by long time Fusion Fix contributor Parallellines: www.nexusmods.com/watchdogs/mo...

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I wanted to fix NPCs not knowing how to use sniper rifles correctly, but something is still not quite right.

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Contrary to the other option I showed recently, this one will be disabled by default, as it's entirely subjective whether it's a good change or not - but further PC ports retained the PS2 HUD layouts, so I added this option for "parity" with the PC ports of VC and SA.

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The PC port of GTA III is the only one where Rockstar moved some UI elements, most likely since they didn't need to worry about the CRT safe zones. This was never done again, and it kind of looks odd - so SilentPatch now has an option to place those texts as they were on PS2.

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