MIROPUP

MIROPUP

miropup.bsky.social

📛 Horrid Girlthing | She/They | Legally An Adult Trying to Art, Success variable Black Souls Heroine 🔞R18/R18GWarning!🔞 Occasional Deltarune spoilers/Schizoposting https://aethy.com/@MIROPUP https://www.pixiv.net/en/users/18564089

👤 Joined on 28 February 2024

218

Followers

375

Following

521

Total Posts

📜 Kullanıcı Geçmişi

  • 28 Şub 2024, 10:25
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @dyingsunset.bsky.social
  • 06 Haz 2024, 00:31
    ✏️ Kullanıcı adı değişti: @dyingsunset.bsky.social → @phrenicplush.bsky.social
  • 30 Haz 2024, 12:59
    ✏️ Kullanıcı adı değişti: @phrenicplush.bsky.social → @dyingsunset143.bsky.social
  • 03 Tem 2024, 17:32
    ✏️ Kullanıcı adı değişti: @dyingsunset143.bsky.social → @anmiro143.bsky.social
  • 05 Tem 2024, 11:48
    ✏️ Kullanıcı adı değişti: @anmiro143.bsky.social → @an6miro.bsky.social
  • 17 Eki 2024, 15:40
    ✏️ Kullanıcı adı değişti: @an6miro.bsky.social → @miropup.bsky.social

❤️ Beğendiği Gönderiler

code can be shithouse and your game can still be good. In fact I might argue that some games' really bad code is why they're good. the jank is personality, its uniqueness. So, just like art, sound, VO, etc, if you want your game to be mid, then go ahead and use genAI code. (don't actually; its shit)

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the thing is: the code, at a fundamental level _is_ the game. It is the bristles of the brush, the paint on the palette, the canvas, the wood of the frame, the wall you hang the painting on, etc. Obv games are not just code, but the code is what you are using to express the visuals, sounds, design..

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mag
21 October 2026 11:35

goretober day 18: acid

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adamatomic
21 October 2026 11:29

"dont worry, we didn't use LLMs for real art, like writing, or graphics, or sound, we only used it for dumb gross useless basic shit like programming" always the funnest thing to read as a programmer, as someone whose whole career is based on code, whose handwritten library changed the industry etc

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I try not to think too much about the vibe coding slop apocalypse, but after seeing like five promising retro game projects I've wanted for years turn out to be slop mere seconds after discovering them, I think we should just destroy all vibe coding models.

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