OCASM

OCASM

ocasm.bsky.social

👤 Joined on 14 November 2024

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  • 14 Kas 2024, 03:39
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @ocasm.bsky.social

❤️ Beğendiği Gönderiler

DASHR - Dynamically Animated Skinned Heightfield Rendering A new rendering algo that lets you merge a whole bunch of ShaderToy and raytracer-style techniques right into your existing bone-animated triangle mesh rasterisation pipeline. New longer technical details video: youtu.be/SA2cXydaq1A

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Ipotrick
05 October 2026 04:11

Specular RTGI! Extended my RTGI to support specular as well as diffuse. Spec and Diff rays are shot from a shared fixed ray pool, the rays are dynamically distributed across the screen based on demand. Perf impact over diffuse-only is around 25%. Am very happy with the result.

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Graphics Programming weekly - Issue 457 - September 27th, 2026 www.jendrikillner.com/post/graphic...

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Arseny Kapoulkine
01 October 2026 06:41

New blog post! In "Billions of triangles redux" we take another stab at improving various parts of clustered level of detail pipeline to make Zorah smaller and nicer! zeux.io/2026/09/30/b...

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Tom Forsyth
30 September 2026 04:01

DASHR - Dynamically Animated Skinned Heightfield Rendering Short video for now - I might do a longer one later? youtu.be/-Su9YrcazRk But there's ALL the details in the paper, and you can always Use The Source, Luke for the really deep info. github.com/tomforsyth10...

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