ocasm.bsky.social
👤 Joined on 14 November 2024
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DASHR - Dynamically Animated Skinned Heightfield Rendering A new rendering algo that lets you merge a whole bunch of ShaderToy and raytracer-style techniques right into your existing bone-animated triangle mesh rasterisation pipeline. New longer technical details video: youtu.be/SA2cXydaq1A
Show PostSpecular RTGI! Extended my RTGI to support specular as well as diffuse. Spec and Diff rays are shot from a shared fixed ray pool, the rays are dynamically distributed across the screen based on demand. Perf impact over diffuse-only is around 25%. Am very happy with the result.
Show PostGraphics Programming weekly - Issue 457 - September 27th, 2026 www.jendrikillner.com/post/graphic...
Show PostNew blog post! In "Billions of triangles redux" we take another stab at improving various parts of clustered level of detail pipeline to make Zorah smaller and nicer! zeux.io/2026/09/30/b...
Show PostDASHR - Dynamically Animated Skinned Heightfield Rendering Short video for now - I might do a longer one later? youtu.be/-Su9YrcazRk But there's ALL the details in the paper, and you can always Use The Source, Luke for the really deep info. github.com/tomforsyth10...
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