datgame.bsky.social
Engine Net/MP code at @MediaMolecule TBA project. prev: Dreams, Intel Net, Avalanche engine, Mad Max, Just Cause 3+4, Rage 2, Contraband, Hunter CoTW, Hiber3d. https://x.com/datgame https://mastodon.gamedev.place/@datgame
👤 Joined on 07 August 2023
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@datgame.bsky.socialAnd makes one sad that Dreams ended up nowhere in the end. Do you have examples of breakthroughs you’d want to see where the industry on average stagnates?
Show PostI wrote a blog post about Blender, FBX, ufbx and similar pleasures of life: "Blender FBX importer via ufbx" aras-p.info/blog/2025/05... #blender
Show PostOhh, yeah, I'll add this option, thanks! (I don't think I'll open the source, partially because it uses my own engine and the code is probably impossible to decipher for anyone but myself, but I'm hoping to write a blog post explaining how this thing works in detail)
Show Postwe should bring back the old term "supervisor program". "os" has become a shorthand for "that blob of code that manages my computer", and thus it's thought-limiting. yeah, your os kernel is a "supervisor", but so is virtualbox, and so is chrome. they just "supervise" different things.
Show PostThanks to a lot of colleagues' great work, happy to share Vulkan samples for RTX Mega Geometry. They should run on all RTX GPUs using today's new drivers github.com/nvpro-sample... github.com/nvpro-sample... github.com/nvpro-sample... github.com/nvpro-sample...
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