Niklas Lundberg

Niklas Lundberg

datgame.bsky.social

Engine Net/MP code at @MediaMolecule TBA project. prev: Dreams, Intel Net, Avalanche engine, Mad Max, Just Cause 3+4, Rage 2, Contraband, Hunter CoTW, Hiber3d. https://x.com/datgame https://mastodon.gamedev.place/@datgame

👤 Joined on 07 August 2023

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📜 Kullanıcı Geçmişi

  • 07 Ağu 2023, 16:25
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @datgame.bsky.social
  • 10 Kas 2023, 04:46
    🔄 Profil bilgileri güncellendi

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❤️ Beğendiği Gönderiler

Arseny Kapoulkine
26 July 2025 22:25

And makes one sad that Dreams ended up nowhere in the end. Do you have examples of breakthroughs you’d want to see where the industry on average stagnates?

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I wrote a blog post about Blender, FBX, ufbx and similar pleasures of life: "Blender FBX importer via ufbx" aras-p.info/blog/2025/05... #blender

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Ohh, yeah, I'll add this option, thanks! (I don't think I'll open the source, partially because it uses my own engine and the code is probably impossible to decipher for anyone but myself, but I'm hoping to write a blog post explaining how this thing works in detail)

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nicebyte
08 February 2025 12:05

we should bring back the old term "supervisor program". "os" has become a shorthand for "that blob of code that manages my computer", and thus it's thought-limiting. yeah, your os kernel is a "supervisor", but so is virtualbox, and so is chrome. they just "supervise" different things.

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Thanks to a lot of colleagues' great work, happy to share Vulkan samples for RTX Mega Geometry. They should run on all RTX GPUs using today's new drivers github.com/nvpro-sample... github.com/nvpro-sample... github.com/nvpro-sample... github.com/nvpro-sample...

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