forgelogger.dev
In-game bug reporting for Godot 4 — free MIT plugin. Players press F8, you get structured reports. Building in public. forgelogger.dev
👤 Joined on 13 July 2026
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@forgelogger.bsky.social@forgelogger.bsky.social → @forgelogger.devMarble Mill just got a Steam page 🎉 An idle game that ends: every coin is a real collision, and the mill plays music as it grows. ~3 hours to 100%, endless sandbox after. Windows + Linux, $2.99. Wishlist: store.steampowered.com/app/5077600/... #indiedev #GodotEngine
Show PostI'm building Marble Mill: an idle game where every coin comes from a marble physically hitting a peg. No abstract number going up — you watch the machine make the money. And it ends after ~3 hours. On purpose. Solo, in Godot. #indiedev #GodotEngine
Show PostSwapped out the old trees for fresh assets and the world already feels way more lively. Also set up proper Z-sorting, now some trees render in front and others behind. Feedback is always welcome! :D #gamedev #indiedev #godot #solodev
Show PostBreadcrumbs for playtest bugs 🥖 ForgeLogger.record_event("boss_phase_2") Every event lines up on the session timeline next to the report — so when a tester says "it broke," you already see what they did right before. Context you didn't have to ask for. #GodotEngine #gamedev
Show PostI'm building a game about digging up what's buried. Every layer hides something. 🦴 Solo dev, browser-based. More soon. #gamedev #indiedev #screenshotsaturday
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