ken (irl bug)

ken (irl bug)

metalgearsurvive.bsky.social

robin | 🏳️‍⚧️ | 23 | he/it | 🍨🍫 | ohhhh caesar zeppeli you done this again to my wine glasses | content may be 🔞| heavy rt spam

👤 Joined on 17 October 2024

396

Followers

405

Following

1163

Total Posts

📜 Kullanıcı Geçmişi

  • 17 Eki 2024, 08:55
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @metalgearsurvive.bsky.social

❤️ Beğendiği Gönderiler

"and scale capacity and capability with what we call distributed development." Translated: "And be able to take advantage from contractor work even tho we had the money to hire them so we could ditch them the second the game was ready"

Show Post

Developed by a core team of 1 (CEO), Star Wars: Galactic Racer is pushing boundaries

Show Post

Why do we keep on doing this? Praising a 'small core team' for a game with 1100+ people in the credits is incredibly misleading. This PR narrative hurts, hides the massive shadow workforce of outsourced developers and testers, and sets impossible standards for actual indie teams.

Show Post

If you’re scabbing for an hour off of what we already know is stuff that was done under pressurized crunch, hence the unionization efforts, you’re kinda sorta pretty much inarguably scum.

Show Post
autumn
18 October 2026 16:20

tier list i did on the pink dog if anybody was curious

Show Post

Select language

Install App

Install App