theghoulg33k 👻

theghoulg33k 👻

thegirlg33k.com

Obsolete and obscure hardware nerd. Music geek. Soldering = Zen. Ask me about the Casio Loopy and why it's actually an amazing piece of tech. 📺

👤 Joined on 31 July 2023

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638

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76

Total Posts

📜 Kullanıcı Geçmişi

  • 31 Tem 2023, 14:49
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @thegirlg33k.bsky.social
  • 10 Kas 2023, 02:09
    🔄 Profil bilgileri güncellendi
  • 13 Şub 2024, 03:45
    ✏️ Kullanıcı adı değişti: @thegirlg33k.bsky.social → @thegirlg33k.com

❤️ Beğendiği Gönderiler

Roger
18 October 2026 06:37

Jump scared when I heard a knocking in the bathroom. Heard it again, ah, it's coming from the window, probably a squirrel. Opened the blinds and it was a Steller's Jay! I'm about to go vote in the municipal election and the Steller Jay is the official bird of British Columbia. Providence?

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Cargodin
17 October 2026 16:19

Please ignore the MTL release of Meremanoid that came out today. We have had a hearty band at work (Chapu, Popi, Mr. Nobody, Misty, Shentok and I) working hard on an all-human patch. Fully playable in English, in it final editing pass now. Popi provided these screencaps today. More news later.

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My issue with AI in the retro community specifically is it's allowing mass amounts of slop to enter. Retro development had a natural price of entry that meant fewer games came out. If you look at the output of the people using AI, Outrun 2026 isn't that great and the same guy decided to port

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Sharpworks
17 October 2026 16:16

Yep, it’s like the recent Elite on the MZ-700 I mentioned the other day. It’s not a great port, it’s sprung up out of nowhere, doesn’t use any colour (on the 700!!!) and doesn’t handle the gfx very well. You can tell it’s AI and only a small amount of effort has gone into it.

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Tim Holyoake
17 October 2026 16:16

I'm not talented enough to write retrogames, but I'd never use an AI to make one for me. I can, just about, write emulators. I still can't believe that someone used AI to create a Sharp MZ emulator ... I've had lots of fun & learning creating PicoMZ the slow way over the last couple of years!

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