mecha-fabs.bsky.social
Biotech engineer developing a game in Godot. Posting procedural systems, shaders, art, and technical experiments. DevBlog: https://www.doublemetric.com/
👤 Joined on 10 November 2024
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@mecha-fabs.bsky.socialGetting the old functionality back after a rewire is a good place to pause. Building the systems with placeholder UI first makes sense, you find out what the screens actually need before spending time on effects.
Show PostMelee's Start+Z retry is the gold standard, and Silksong doing the opposite backs up my point exactly. Bet that Kaizo comparison shows up in half the Silksong reviews by now.
Show PostYeah I just got hosting and domain service through Bluehost and it was simple to set up my own WP. Probably there are cheaper ways but at this point I can't be bothered to change. I haven't done enough so far to really warrant the price but it's not a big deal. Someday maybe I'll fully utilize it.
Show PostThank you :) Yeah I also like it. It could be made better (eg a bit less of shaking, maybe darker) but I'll keep it for the next cycle. It is waaaaaaay better than what I've had before, that's for sure
Show PostI used quite default export from CapCut, MP4, HVEC codec (never heard of it before but I am not into videos) All the blur and effects in editor. As it is blurred, I took 720p with low bitrate and still looks ok I slowed it down a bit to have less action behind :)
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