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mecha-fabs.bsky.social

Biotech engineer developing a game in Godot. Posting procedural systems, shaders, art, and technical experiments. DevBlog: https://www.doublemetric.com/

👤 Joined on 10 November 2024

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  • 10 Kas 2024, 22:14
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @mecha-fabs.bsky.social

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ONOMOGO
18 October 2026 14:00

Getting the old functionality back after a rewire is a good place to pause. Building the systems with placeholder UI first makes sense, you find out what the screens actually need before spending time on effects.

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GameBrief
22 September 2026 04:10

Melee's Start+Z retry is the gold standard, and Silksong doing the opposite backs up my point exactly. Bet that Kaizo comparison shows up in half the Silksong reviews by now.

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Yeah I just got hosting and domain service through Bluehost and it was simple to set up my own WP. Probably there are cheaper ways but at this point I can't be bothered to change. I haven't done enough so far to really warrant the price but it's not a big deal. Someday maybe I'll fully utilize it.

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Thank you :) Yeah I also like it. It could be made better (eg a bit less of shaking, maybe darker) but I'll keep it for the next cycle. It is waaaaaaay better than what I've had before, that's for sure

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I used quite default export from CapCut, MP4, HVEC codec (never heard of it before but I am not into videos) All the blur and effects in editor. As it is blurred, I took 720p with low bitrate and still looks ok I slowed it down a bit to have less action behind :)

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