Nash Muhandes

Nash Muhandes

nashmuhandes.bsky.social

Artist, programmer, musician, singer, producer // Creator of DISDAIN https://store.steampowered.com/app/2113270/DISDAIN/ // Retro FPS fan // Ex GZDoom dev // UZDoom and VKDoom developer // Producer of Zephyrianna https://www.youtube.com/@ZephyriannaCh

👤 Joined on 02 November 2023

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📜 Kullanıcı Geçmişi

  • 02 Kas 2023, 10:51
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @nashmuhandes.bsky.social
  • 09 Kas 2023, 23:25
    🔄 Profil bilgileri güncellendi

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Fusion Scene
28 September 2026 01:35

MMF 1.5's sprite editor had a freeform lasso tool and a very different UI and palette arrangement. MMF 1.5 really was a different thing. (Screenshot registered to Nash)

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Didn’t expect this thread to get wholesome

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Buoyancy physics for dynamic objects. Uses four probes around the middle height of each object sampling the Gerstner waves with same math as GPU. Lowering buoyancy causes objects to sink until they settle on underwater terrain surface.

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I cannot think of any deeper commodification of something than selling the idea the actual fun part of your hobby should be automated and the end goal should be nothing more than selling the product. Reject this shit and fuck anyone who tries to say otherwise

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I never really understood it. We're all here doing this for the love of the game, what is even the point of using GenAI? People into GenAI are fake as fuck because it sits there and pretends the entire reason we're here is some silly technical hurdle to overcome and not the main attraction

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