Vitor Vilela

Vitor Vilela

hackervilela.sneslab.net

🇧🇷 Software & Computer Engineer | SNES ROM hacker | Creator of SA-1 Pack, Touhou Mario, SMW Widescreen & SnesLab: http://discord.gg/7TBqF3a | http://patreon.com/vitorvilela | https://github.com/vitorvilela7 | sneslab.net

👤 Joined on 29 August 2024

1585

Followers

67

Following

303

Total Posts

📜 Kullanıcı Geçmişi

  • 29 Ağu 2024, 17:16
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @hackervilela.bsky.social
  • 11 Eyl 2024, 02:44
    ✏️ Kullanıcı adı değişti: @hackervilela.bsky.social → @sneslab.net
  • 11 Eyl 2024, 02:48
    ✏️ Kullanıcı adı değişti: @sneslab.net → @hackervilela.sneslab.net

🚫 Blokladığı Kullanıcılar

❤️ Beğendiği Gönderiler

Tonch
17 October 2026 15:31

Yep, I've seen that happen to multiple indie games recently. And you have situations like that "needle in a haystack" game that went viral on social media, then within days there were DOZENS of clones on Steam. It's unbelievable, I don't blame people for keeping everything private.

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Mathochism
17 October 2026 01:50

It’s understandable. I was just reading about devs using devblogs, having their games stolen and reverse engineered from the screenshots and write up before they are even released.

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ⓓⓔⓔⓑ
15 October 2026 01:29

Real ones will appreciate this project.

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Kaptajnen
15 October 2026 01:29

While it would be fun to actually see a SNES game in my native language of Danish, I doubt there would be a big demand for such a thing, sadly ^^;7

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j
14 October 2026 18:47

Is this technique something that can be applied to other SNES games or is there something specific about SimCity that makes this possible?

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