kaptajnen.bsky.social
Just a 🇩🇰 Danish retro game enthusiast and novice translation romhacker I like to share stuff I find around the interwebs that has to do with retrogaming, romhacking, homebrew, and indie projects. As well as other random curiosities and thoughts.
👤 Joined on 30 August 2024
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@kaptajnen.bsky.socialSSMC’s T5 mold is done and finally ready for mass production.
Show PostMy guess for that sort of thing is usually "draw ever other line and let the encoder blur the adjacent pixels" but I am not fully convinced of this being the solution here!
Show PostHe has some videos on the technique starting with this one www.youtube.com/watch?v=gAxd... I'm a little fuzzy on what he's doing exactly, but I think he's updating a subset of the bitplanes for the impacted tiles. So it's semi-software rendered, but he only needs to update a fraction of the bits
Show Postalso it mildly annoys me that parallax is treated like something novel on the system? plenty of games managed parallax back in the day
Show Postcolor addition in software.... but making it not chew all the cpu cycles somehow lol
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