Kaptajnen

Kaptajnen

kaptajnen.bsky.social

Just a 🇩🇰 Danish retro game enthusiast and novice translation romhacker I like to share stuff I find around the interwebs that has to do with retrogaming, romhacking, homebrew, and indie projects. As well as other random curiosities and thoughts.

👤 Joined on 30 August 2024

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  • 30 Ağu 2024, 05:18
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @kaptajnen.bsky.social

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Taki Udon
22 October 2026 05:36

SSMC’s T5 mold is done and finally ready for mass production.

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My guess for that sort of thing is usually "draw ever other line and let the encoder blur the adjacent pixels" but I am not fully convinced of this being the solution here!

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Michael Pavone
22 October 2026 05:34

He has some videos on the technique starting with this one www.youtube.com/watch?v=gAxd... I'm a little fuzzy on what he's doing exactly, but I think he's updating a subset of the bitplanes for the impacted tiles. So it's semi-software rendered, but he only needs to update a fraction of the bits

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also it mildly annoys me that parallax is treated like something novel on the system? plenty of games managed parallax back in the day

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color addition in software.... but making it not chew all the cpu cycles somehow lol

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