dantorrez.bsky.social
Hit me up for anything related to GODOT, C# or GameDev in general.
👤 Joined on 17 October 2024
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@dantorrez.bsky.socialI saw this video on Reddit of DuneCrawl, which uses my Asset Forge for sketching. I love it, in fact, I loved seeing this so much that it gave me a lot of inspiration. Big plans for Asset Forge, hopefully will already be able to share soon. redd.it/1x2fy0r
Show PostFor my current project, performance, specifically 3D shadow and physics performance.
Show PostAnimation! More specifically workflow/UX, i.e. copy/pasting nodes, as well as better exposure of AnimationNode, as it gets a bit cumbersome to work with from code. Also, a bit mote robust Root Motion features à la Unity would be pretty neat. Wish I had the time to write and follow-up PRs :/
Show PostI feel that GDScript hits a very cumbersome ceiling on really long-term, complex projects. I miss features like interfaces, structs and function overloading almost daily. I know that there's workarounds, but coming from C# it's something that still stings almost three years into migrating to Godot.
Show PostOther two things are. 1. Paid assets in the Godot Store. This would hugely help Artist and Devs revenue stream and make the overall quality of assets just much better 2. C# Web Export
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