glTF

glTF

gltf.bsky.social

GL Transmission Format is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications. Learn more at: https://www.khronos.org/gltf/

👤 Joined on 27 November 2024

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  • 27 Kas 2024, 18:26
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @gltf.bsky.social

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The Khronos Group
15 October 2026 18:54

Call for submissions: Real-Time Shading Symposium 2027, Feb 11-12 in Kortrijk, Belgium, right after Vulkanised. Share your work on shading languages, neural graphics, tools, and production workflows. Proposals due October 25. www.khronos.org/events/real-... #RealTimeRendering #Shaders #Khronos

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Ben Houston
12 August 2026 14:22

FYI @gltf.bsky.social this adds support to ThreeJS for loading Gaussian Splats via the new KHR_gaussian_splatting extension.

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Ben Houston
12 August 2026 14:02

My minimal TSL-based #ThreeJS Gaussian Splat PR is complete. Supports PLY, SPZ, SPLAT and GLTF formats. Details: ben3d.ca/blog/gaussia...

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SIGGRAPH 2026 is well underway and we just held the Khronos Fast Forward to a great crowd! There's plenty left! Check-out our event's page for full list of Khronos activities: www.khronos.org/events/siggr... #Siggraph2026 #Khronos

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*From rigged mesh to a living, physically-simulated character* New Advanced glTF tutorial series: GPU compute skinning, ragdoll physics, procedural IK, and bindless facial morph targets — a real production pipeline, not just a demo scene. docs.vulkan.org/tutorial/lat... #Vulkan #glTF #GameDev

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