gltf.bsky.social
GL Transmission Format is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications. Learn more at: https://www.khronos.org/gltf/
👤 Joined on 27 November 2024
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@gltf.bsky.socialCall for submissions: Real-Time Shading Symposium 2027, Feb 11-12 in Kortrijk, Belgium, right after Vulkanised. Share your work on shading languages, neural graphics, tools, and production workflows. Proposals due October 25. www.khronos.org/events/real-... #RealTimeRendering #Shaders #Khronos
Show PostFYI @gltf.bsky.social this adds support to ThreeJS for loading Gaussian Splats via the new KHR_gaussian_splatting extension.
Show PostMy minimal TSL-based #ThreeJS Gaussian Splat PR is complete. Supports PLY, SPZ, SPLAT and GLTF formats. Details: ben3d.ca/blog/gaussia...
Show PostSIGGRAPH 2026 is well underway and we just held the Khronos Fast Forward to a great crowd! There's plenty left! Check-out our event's page for full list of Khronos activities: www.khronos.org/events/siggr... #Siggraph2026 #Khronos
Show Post*From rigged mesh to a living, physically-simulated character* New Advanced glTF tutorial series: GPU compute skinning, ragdoll physics, procedural IK, and bindless facial morph targets — a real production pipeline, not just a demo scene. docs.vulkan.org/tutorial/lat... #Vulkan #glTF #GameDev
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