louisbavoil.bsky.social
Graphics DevTech Engineer at NVIDIA
👤 Joined on 03 March 2025
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@louisbavoil.bsky.socialAlpine layers, Lago Maggiore #Italy #Scape #WestCoastKin #photodaily #UnJourUnePhoto #fineartphotgraphy #EastCoastKin #ECK #photography #photo #landscapephotography #travel #travelphotography #mountainscape #landscapes #nikon #landscape #paysage #naturephotography #nature #wander #roam #voyage
Show Post#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talks slides posted: "Adaptive Voxel-Based Order-Independent Transparency" shipping in the upcoming Call of Duty: Black Ops 7 by Michal Drobot from Activision Central Tech is now online: advances.realtimerendering.com/s2025/index....
Show Post#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "FAST AS HELL: IDTECH8 GLOBAL ILLUMINATION" by @idsoftwaretiago.bsky.social from id Software is now online: youtu.be/VTrdeqMMMK0?... Enjoy!
Show PostAnpther major update to our cluster lod ray tracing sample. Zorah scene available as glTF raw.githubusercontent.com/nvpro-sample... BLAS caching github.com/nvpro-sample... BLAS merging github.com/nvpro-sample... Special thanks to Adam Marrs, Pyarelal Knowles for ideas and Chris Perrella for zorah.
Show PostWorth re-sharing this oldish but still great presentation as an example of how perf should be viewed holistically, maximising all GPU units' utilisation even if it means making a particular drawcall's execution slower to achieve this. s3.amazonaws.com/nd.images/re... www.youtube.com/watch?v=CvS6...
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