jensrestemeier.bsky.social
https://mastodon.gamedev.place/@JensRestemeier https://github.com/JensRestemeier
👤 Joined on 19 October 2024
Followers
Following
Total Posts
@jensrestemeier.bsky.socialNot Found
Not Found
Not Found
Not Found
Not Found
missday.bsky.social
Not Found
Not Found
Not Found
Not Found
Not Found
legalwanderer.com
payfornone.bsky.social
m-jones.bsky.social
Not Found
Not Found
Not Found
Not Found
Not Found
Good advice, I'd add reverse depth testing to the list developer.nvidia.com/blog/visuali...
Show PostSmall details that you only happen to spot accidentally after spending hours analysing and checking the circuit traces...
Show PostsRGB for "image-like" source textures I mean. Not normal maps or things like that. Note that almost every texture you have will already *be* sRGB, they just won't be labelled that way. JPEGs and PNGs and so on are already sRGB format. Just turn it on. medium.com/@tomforsyth/...
Show PostStarting a new project? Turn on and enforce the following right now: -sRGB for all rendertargets and source textures. -premultiplied alpha in both textures and blending. -fixed-point world time and world position. Retrofitting these after the fact is a giant pain. Learn from my (repeated) fail!
Show Post