Jens Restemeier

Jens Restemeier

jensrestemeier.bsky.social

https://mastodon.gamedev.place/@JensRestemeier https://github.com/JensRestemeier

👤 Joined on 19 October 2024

105

Followers

159

Following

296

Total Posts

📜 Kullanıcı Geçmişi

  • 19 Eki 2024, 10:48
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @jensrestemeier.bsky.social

❤️ Beğendiği Gönderiler

Good advice, I'd add reverse depth testing to the list developer.nvidia.com/blog/visuali...

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Small details that you only happen to spot accidentally after spending hours analysing and checking the circuit traces...

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sRGB for "image-like" source textures I mean. Not normal maps or things like that. Note that almost every texture you have will already *be* sRGB, they just won't be labelled that way. JPEGs and PNGs and so on are already sRGB format. Just turn it on. medium.com/@tomforsyth/...

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Starting a new project? Turn on and enforce the following right now: -sRGB for all rendertargets and source textures. -premultiplied alpha in both textures and blending. -fixed-point world time and world position. Retrofitting these after the fact is a giant pain. Learn from my (repeated) fail!

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Pavel
19 October 2026 18:09

The invincible airplane

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