Jeremy Laumon

Jeremy Laumon

jeremy.laumon.name

Rendering Hardware Interface Lead 🎉 @Guerrilla Blog: https://danglingpointers.com Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker

👤 Joined on 18 October 2024

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📜 Kullanıcı Geçmişi

  • 18 Eki 2024, 16:42
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @jerem-plop.bsky.social
  • 22 Eki 2024, 16:47
    ✏️ Kullanıcı adı değişti: @jerem-plop.bsky.social → @jeremy.laumon.name

❤️ Beğendiği Gönderiler

One solution which a lot of people use is to render the 3D scene to one target, the UI to a different target, and then final composite them together. This lets you update them at different speeds, have them at different resolutions, and also you can use sRGB for one and gamma for the other.

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Starting a new project? Turn on and enforce the following right now: -sRGB for all rendertargets and source textures. -premultiplied alpha in both textures and blending. -fixed-point world time and world position. Retrofitting these after the fact is a giant pain. Learn from my (repeated) fail!

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Lucretiel
22 October 2026 05:33

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Canard PC
21 October 2026 15:42

Pour cause de faille du PHP, canardpc.com ainsi que son forum sont en maintenance pour une durée indéterminée. Merci pour votre compréhension !

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Radical Pie handles equations brilliantly but still needs Word for a document's main text. That comes with annoying problems that will never be fixed. For years, I've dreamt of writing the whole word processor with the same level of craftmanship, and now that is going to happen.

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