jeremy.laumon.name
Rendering Hardware Interface Lead 🎉 @Guerrilla Blog: https://danglingpointers.com Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
👤 Joined on 18 October 2024
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@jerem-plop.bsky.social@jerem-plop.bsky.social → @jeremy.laumon.nameOne solution which a lot of people use is to render the 3D scene to one target, the UI to a different target, and then final composite them together. This lets you update them at different speeds, have them at different resolutions, and also you can use sRGB for one and gamma for the other.
Show PostStarting a new project? Turn on and enforce the following right now: -sRGB for all rendertargets and source textures. -premultiplied alpha in both textures and blending. -fixed-point world time and world position. Retrofitting these after the fact is a giant pain. Learn from my (repeated) fail!
Show PostPour cause de faille du PHP, canardpc.com ainsi que son forum sont en maintenance pour une durée indéterminée. Merci pour votre compréhension !
Show PostRadical Pie handles equations brilliantly but still needs Word for a document's main text. That comes with annoying problems that will never be fixed. For years, I've dreamt of writing the whole word processor with the same level of craftmanship, and now that is going to happen.
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