ibingames.bsky.social
Game assets creator | gamedev | weird kid | Support me: https://ko-fi.com/ibingames More Info: https://linktr.ee/ibingames
👤 Joined on 29 March 2025
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@ibingames.bsky.socialThe left one. The curve reads more aggressive in silhouette, better for a low-tempo strike pose. The right feels like it's apologizing for existing.
Show PostSomehow, the lighting on the one on the right feels more natural to me. I prefer that one.
Show PostLooks much better, you really get a feel for the texture in the improved image
Show PostI think the fade on the left side of each is either a) too aggressive (i.e. either too dark or too wide) b) too uniform (exactly 4 pixels wide the entire length, exact same pixel color for each band) but maybe both! I think you’re real close and just need a little play with it!
Show PostDefinitely go for a blue hue on the bottom, but you might want to consider how the blade is going to be held for the lighting portion, because the bright side typically is associated in the human mind as the front edge of the blade.
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