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alice

@dungeondoll.itch.io did:plc:trfxdfhrtlsceon7xh47hwik

ttrpg enjoyer and expensive razorgirl. born out of wedlock. • she/her • 🏳️‍⚧️/🏳️‍🌈 • fuck ai •

Bluesky’a katılma tarihi:

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alice (@dungeondoll.itch.io), 4 Ekim 2024 tarihinde katılan bir Bluesky kullanıcısı. 442 takipçisi var, 214 hesabı takip ediyor ve 296 post paylaştı.

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Son beğendiği postlar

Bluesky ağındaki herkese açık beğeniler.

  • ரமணன்@save.vs.totalpartykill.ca

    I thought I had lost these. My maps of @necropraxis.bsky.social’s Pahvelorn. Do the youth even know this was the greatest campaign ever? Hugely influential to me, and many others. Grognardia walked so Brendan could run and all that.

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  • Vitoria, Lamashtan Mage@vitoriafaria27.bsky.social

    I don't want to abstract away the number of arrows with some gamist mechanic in which they can just disappear schrodinger style I don't want characters to always hit I don't want monsters that only ever act by random tables, diegetic reality be damned

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  • Vitoria, Lamashtan Mage@vitoriafaria27.bsky.social

    I don't want those, I want the naturalism, I want the living world If the first thing you do is to throw that away, I won't be interested in your game If I want a genre game in which shit is always happening breakneck pace I will just run a ptba or something

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  • Vitoria, Lamashtan Mage@vitoriafaria27.bsky.social

    One thing that annoys me in OSR/NSR discourse, is that "letting go of the old games and writing new ones inspired by them" pretty much always means abandoning naturalistic assumptions in favor of genre or pacing enforcing mechanics

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  • Rise Up Comus@riseupcomus.bsky.social

    Everyone grapples with OD&D at some point, puzzling out the idiosyncratic rules and wondering how they'll use them. In this post, I reimagine the OD&D spell list for my fairytale fantastic campaign setting: In the House of the High King

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