alice

alice

dungeondoll.itch.io

ttrpg enjoyer and expensive razorgirl. born out of wedlock. • she/her • 🏳️‍⚧️/🏳️‍🌈 • fuck ai •

👤 Joined on 04 October 2024

442

Followers

214

Following

296

Total Posts

📜 Kullanıcı Geçmişi

  • 04 Eki 2024, 18:26
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @dungeondoll.bsky.social
  • 16 Nis 2025, 17:13
    ✏️ Kullanıcı adı değişti: @dungeondoll.bsky.social → @dungeondoll.itch.io

❤️ Beğendiği Gönderiler

I don't want to abstract away the number of arrows with some gamist mechanic in which they can just disappear schrodinger style I don't want characters to always hit I don't want monsters that only ever act by random tables, diegetic reality be damned

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I don't want those, I want the naturalism, I want the living world If the first thing you do is to throw that away, I won't be interested in your game If I want a genre game in which shit is always happening breakneck pace I will just run a ptba or something

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One thing that annoys me in OSR/NSR discourse, is that "letting go of the old games and writing new ones inspired by them" pretty much always means abandoning naturalistic assumptions in favor of genre or pacing enforcing mechanics

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Everyone grapples with OD&D at some point, puzzling out the idiosyncratic rules and wondering how they'll use them. In this post, I reimagine the OD&D spell list for my fairytale fantastic campaign setting: In the House of the High King

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K
08 October 2026 13:13

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